Interactive artist Yagiz Mungan on how VR can help us experience the impossible

As part of my series with artists and speakers to be featured at the 2018 CODAME ART+TECH Festival in San Francisco, I recently interviewed interdisciplinary artist Yagiz Mungan.

Views of Illy, a "semi-intelligent system" by Yagiz Mungan
Views of Illy, by Yagiz Mungan

Artist Yagiz Mungan creates work that blends VR/AR, sound/music, interaction, performance, virtual worlds and gaming. He is especially interested in generative strategies of creating visuals and sound, and ways to use technology to push the boundaries of human perception and emotional response. His work often aims to recontextualize familiar experiences, or addresses uncanny technological encounters in modern life.

Mungan holds an MSc in computer engineering and MFA in interactive arts, and has exhibited his work around the world. For the 2018 CODAME ART + TECH Festival, Mungan will be exhibiting a project called Illy, an AI that communicates via sound without language.

Read the interview on the CODAME blog, on Medium.

An interview with digital artist Mark Klink

As part of an interview series with artists and speakers featured at the CODAME ART+TECH Festival [2018], I recently chatted with 3D artist Mark Klink.

Work by Mark Klink
head 3.034 detail 1, by Mark Klink, 2017.

This year’s CODAME ART+TECH Festival, codenamed #ARTOBOTS, examines the increasingly tangible sphere of robotics, automation, and artificial intelligence in the modern world. Through 4 days of installations, workshops, and lectures, this conference will showcase developments from the vanguard of art and technology.

Mark and I discussed everything from his background as a multi-occupation self-taught technologist and longtime multimedia artist, to his reactions to the state of pop culture as it depicts and relates to robots and artificial intelligence, two enduring themes in his work.

Read the interview on the CODAME blog, over on Medium.